目录 1.先上最终研究成果(unity已经提供了面向Android的 权限申请方法) ex:UnityEngine.Android.Permission.RequestUserPermission(s); 重要提示:使用unity的动态权限申请可以动态的弹出是否同意该权限界面,方便了很多 中间遇到的问题,配置在AndroidManifest.xml中的权限有时候会导致不能动态申请到所需权限,所以可以全部注释掉,然后动态添加。 其实调用的是Android方法 com.example.androidpermissionmgr.PermissionProvider 中的verifyPermissions方法
1.先上最终研究成果(unity已经提供了面向Android的 权限申请方法)
string[] strs=new string[] { "android.permission.INTERNET", "android.permission.READ_PHONE_STATE", "android.permission.READ_EXTERNAL_STORAGE", "android.permission.WRITE_EXTERNAL_STORAGE", "android.permission.ACCESS_WIFI_STATE", "android.permission.ACCESS_NETWORK_STATE", "android.permission.GET_TASKS", "android.permission.REQUEST_INSTALL_PACKAGES", "android.permission.WAKE_LOCK", "android.permission.SYSTEM_ALERT_WINDOW", "android.permission.CHANGE_WIFI_STATE", "android.permission.CHANGE_NETWORK_STATE", "android.permission.ACCESS_COARSE_LOCATION", "android.permission.ACCESS_FINE_LOCATION", "android.permission.SYSTEM_OVERLAY_WINDOW", "android.permission.ACCESS_COARSE_UPDATES", "android.permission.WRITE_SETTINGS", "android.permission.BATTERY_STATS", "android.permission.MOUNT_UNMOUNT_FILESYSTEMS" }; // Use this for initialization void Start () { Debug.Log("start main"); // var iscon= PlayerConnection.instance.isConnected; strs.ToList().ForEach(s=>{ //Debug.Log("RequestUserPermission: "+s); //if (!Permission.HasUserAuthorizedPermission(s)) //{ Permission.RequestUserPermission(s); Debug.Log("add RequestUserPermission: " + s); //} //else //{ // Debug.Log("it has RequestUserPermission: " + s); //} }); //UnityEngine.Networking.PlayerConnection.PlayerConnection. //实例化上下文环境 // adUnionContext = AdUnionContext.GetInstance(); ////初始化SDK //AdUnionSDK.Init(APP_ID, new OnAuInitListenerProxy()); ////初始化unity自带的控件 initComponents(); }
2.疑难问题
3.原理解析:
#if UNITY_ANDROID private AndroidJavaClass _request; public AndroidJavaClass Request { get { if (_request == null) _request = new AndroidJavaClass ("com.example.androidpermissionmgr.PermissionProvider"); return _request; } } #else public void RequestPermissions (int requestCode, params string[]permissions) { Debug.Log ("[PermissionProvider] Requesting permissions: "+ requestCode + " " + permissions ); Request.CallStatic ("verifyPermissions", gameObject.name, requestCode, permissions); }
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